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Sun 11 Oct 2009 - 20:07 CET
Here we go for a new season on ESL Europe - wich composition have been brought to our knowlegde. There will be 14 teams split in 2 divisions. In the 1st division we will meet :

  • 08th October  : Avenger (FR)
  • 15th October  : Mrcine (CR)
  • 29th October  : Résistance Armée Francophone (FR)
  • 05th November : pek.Intel (SP)
  • 12th November : Swedish Extraterrestrials (SW)
  • 19th November : Russian Advanced Tactical Squads (RU)


As our french fellows AvR and RAF we will represent France proudly to reach the World Cup.

May the best win :D
Wed 16 Sep 2009 - 19:11 CET
Season 4 is about to begin, october 1st afternoon.

This season promises to be interesting because we expect to enter the first division and because it offers the chance to enter what we exists for : a wolrd championship. Indeed, the two best ranked teams of north american section, of the german section and the for of european section will meet for the world title. Implying that we wont meet german teams this season, that was representing a big part of teams from the past seasons.

(Sources : http://www.esl.eu/eu/insurgency/news/98782)

From our part, we will do our best to have our place in the first insurgency world championship of the history !

We welcome KaNaR in Team France selection.
Sat 05 Sep 2009 - 03:23 CET
The Team France opens its server's statistics to everyone, and invite players to come chalenge them.

http://www.insfrance.net/en/game-stats

These statistics are based on the light and simple Psychostats's system. They are updated every half hours, and does not messing with server resources.

We hope to see you soon on it too have hot and hard games.
Sun 09 Aug 2009 - 22:35 CET
As seen here, the Insurgency devteam has answered to the recent discus about a backdoor used by their member on a public server :

Citation :
Dear Dr. Loser and the NoFrag community, Bailoku community, Insurgency.fr and gamers.fr,

I am writing to you in behalf of Insurgency Team.

We want to issue a public statement regarding the events of the 8th of August 2009, where a member of the development team kicked a player from a public server after an unfortunate clash and some discussion.

It is not our intention to discuss the matter of the confrontation. Unfortunately, foul language and arguments (that we don't endorse) are relatively common things in online games, particularly in first person shooters intended for mature audiences online, such as Insurgency. We are not happy when such language is used, especially when used by members of our team, but we also know that many times, in the heat of the game, bad things are said by even the most respectful of players.

When the game and the excitation ends, comradeship, friendship and good spirits always prevail, and we believe this issue has no serious importance. The persons involved have already spoken and mutually apologized about the bad language and unfriendly attitudes where applicable.

However, as a consequence there's been some public discussion regarding the existence of "backdoors" in our mod. We believe that the issue has been artificially magnified and taken out of context, causing unnecessary alarm among a few communities of INS players. There is no malicious code of any kind in Insurgency.

What is still present in the code, as this is a non-commercial and non-profit project in beta stage, are some debug, development and testing tools that can be used by the developers of the mod to work in the game. Our tools only allow registered developers to execute code that has been approved and accepted by all of you when using Source-engine related software, such as rcon commands.

When addressing malicious attacks in the past we have been repeatedly asked by server admins to implement anti-cheating measures. To work on those measures we have also had the need in the past to exceptionally execute rcon commands such as kicking a player from a server, particularly in servers without server admins, test servers or promotional servers (such as the ones we've grown used to setting up for free for our community when releasing major updates). That's the only reason why those tools are present.

We are convinced that this policy has enabled you to have a better online experience until now. However, we are ready to revise it and change / remove some of its functionality.

Most online titles include such tools and many more, such as content censorship, profanity lists, and other measures that our mod does not have. Yet most users are happy to have those safety features implemented in their favorite games. It is hard to find a balance between control and freedom in online games, and Insurgency, as a mod in a beta stage, has yet to find this balance. In this search for the optimal balance errors can happen, and we consider it a good thing that this issue has been brought to our attention.

As developers of the mod, we take these security issues seriously and thanks to those tools we have been able to ensure that the community is safer against known exploiters that are banned in most commercial games and servers, and that try to continue harming the online community in mods due to their relative lack of protection against such practices.

While we still believe the tools are useful for that purpose, it's true that they have been incorrectly used in this particular case, so we have decided to remove them in the next update scheduled for mid-August. From now on we will fully and exclusively rely on server administrators to execute those commands and keep their servers free from exploits, aggressive behavior, racist insults or well-known cheaters.

This was a function we had already scheduled to eliminate in the future when the mod reached "final" status, however it has been brought to our attention the benefits of eliminating the developer rcon access already at this stage, so we will do so in the following weeks.

With the best regards to the INS community,

Dr. Spielmann
Project Lead - Insurgency Team
http://www.insmod.net


Good news =D
Tue 23 Jun 2009 - 23:39 CET
This afternoon Insrugency has been updated, thereby offering improved textures for weapons and players, and a new map: ins_karam.

Our server is being updated (manualy), if you find after your update that a map is no longer available, thank you to let us know via our forum.
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